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Project 64 emulator reddit
Project 64 emulator reddit




project 64 emulator reddit
  1. #PROJECT 64 EMULATOR REDDIT UPDATE#
  2. #PROJECT 64 EMULATOR REDDIT SOFTWARE#

Actually my plugin is open-source atm, but just the assumption that I hadn't open-sourced it was enough proof that the lardass didn't have the initiative to make use of that himself.Įverybody a-knows !! that it's better teamwork philosophy to make software open-source, but it has nothing to do with emulation or non-common-sense things that people don't already know. It's like, you tell someone you're working on an unknown DLL for an unknown program, and the very first reaction is open-source. Why, just the other month, when I started working on my own controller plugin using zilmar's 1.1 specs (btw wondering why nobody used those), the first thing I hear from this one pothead, is, dude!! You should open-source it. They're just general software religiots that make programming a religion. True, the better you make your plugin, the more everyone else stands to gain from it being open-source to the teamwork of a different author, but not once have I seen anyone ask to be released the source of any modern emulator, who knew the first thing about emulation science or algorithms, anyway. I mean, from the perspective that you bother to release updated versions of your software for people to upgrade, it's selfish that you leave them closed source, but it's not selfish from the perspective that you don't open-source any versions because you haven't even created or released them? I mean, I don't get it, lol. I find it funny that others are bitching about open-source on EmuTalk. Then, if you're impressed, and also experience this 'throttling', you might possibly be able to help out? If you haven't tried this combination of emulator/mod/plugin (I suspect you will have) I would definitely recommend you try it out.

#PROJECT 64 EMULATOR REDDIT UPDATE#

May possibly be fixed by a video plugin update in the future? Your plugin is by far and away the best for getting the bets mixture of graphics and fps, and I was wondering if this little issue is anything that the magnums), also it can occur after turning a corner. This 'throttling' occurs somewhat randomly, sometimes by selecting particular weapons (e.g. However with Perfect Dark, I also get a nearly constant 60fps, but occasionally it 'throttles' down to 30fps, which, strangely, can be fixed Now, Goldeneye runs at 60fps at all times and I've finally got the sky! Perfect. I am currently using 1964 0.85 (with PistolGrip's unofficial 0.85 exe) and also using your awesome 1.6.1 video plugin.

project 64 emulator reddit

Was wondering if you could help me with something. Legend of Zelda Majora's Mask: fixed day transition borders and lens of truth in snow areas.

project 64 emulator reddit

Disney's Tarzan: fixed butterfly and health meter.Legend of Zelda Ocarina of Time: end of game subscreen issues.Mario Kart: racetrack frame buffer support.Mario Kart: fixed whomps in bowser castle.Lego Racers: fixed players going out of sight.GoldenEye 007: fixed calculations of sky triangles.F-Zero X: fixed potential triangle overflow issue.Dragon Sword: menu text drawing and scaling fixed.Banjo-Tooie: fixed puzzle rendering and other regions.Bakuretsu Muteki Bangaioh: sprite edges should look correct.40 Winks: fixed strange texturing issue.1080 Snowboarding: fixed europe region effects.bugfix: fixed microcodes for Blast Corps, Body Harvest, O.D.T.bugfix: fixed a problem where the plugin could crash if it ran out of video memory.updated layout to be more like 1.7 changes.ported the polling order from 1.7 which should be more reliable.configuration dialog gamepad polling stops at first hit now properly.Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes.






Project 64 emulator reddit